AI Insights · Timothy · July 2021
Top 5 Space Games on Android in Germany Q2 2021
Explore the performance trends of the top 5 space games on Android in Germany during Q2 2021, with insights on downloads, revenue, and active users.
The second quarter of 2021 saw some interesting trends in the performance of the top 5 space games on the Android platform in Germany. Here’s a detailed look at the weekly downloads, revenue, and active users for these popular games.
Solar Smash
Throughout Q2, Solar Smash experienced a decline in weekly downloads, starting at 52.1K at the end of March and dropping to 8.7K by the end of June. Weekly revenue followed a similar downward trend, peaking at $148 and decreasing to $35. The game’s active user base also saw a reduction from 308K to 157.9K over the same period.
Galaxy Attack: Shooting Game
Galaxy Attack: Shooting Game had fluctuating weekly downloads, with a peak of 14.3K in early April and a low of 5.7K in early June. The game’s weekly revenue varied, reaching a high of approximately $11.4K in mid-May and a low of $4.4K at the end of May. Active users ranged from 109.9K in late March to 82.6K by the end of June.
Space shooter - Galaxy attack
Space shooter - Galaxy attack saw relatively stable weekly downloads, with numbers hovering around 10K at the start and ending at 7.1K. The game’s weekly revenue showed an increase towards the end of the quarter, peaking at $6.8K in mid-June. Active users remained consistent, starting at 68.8K and ending at 59.6K.
Infinite Lagrange
Infinite Lagrange, which was released in June 2021, had its highest weekly revenue in early May at approximately $22.5K, with a gradual decline to around $5.8K by the end of June. Weekly downloads started strong at 18.6K in mid-April but dropped significantly to 818 by the end of June. Active users followed a similar pattern, starting at 10.2K and ending at 7.1K.
Falcon Squad
Falcon Squad maintained steady weekly downloads, starting at 2.8K at the end of March and slightly increasing to 3.8K by the end of June. Weekly revenue saw a slight decline from $4.3K to $2.8K. The game’s active user base increased from 15.2K in late March to a peak of 24.8K in early May, before stabilizing at 16.8K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.